Interactive SWOT E-Learning Content (Gamified Learning)
A game-based interactive e-learning module on SWOT analysis and problem solving, complete with simulations and mini-games.
- Client:
- Gramedia (subcontract)
Problem
SWOT analysis and problem-solving material tends to be theoretical and unengaging when delivered through conventional text/slide modules, making it hard for participants to remember and apply.
Solution
Built a gamification-themed e-learning module — participants complete missions (e.g., arranging book carts within a time target) and a moving mini-game while learning the definition of SWOT, its relationship to problem-solving steps, and other analytical thinking tools, all wrapped in a Gramedia bookstore scenario.
Result / Impact
SWOT material became easier to remember and apply, since it was delivered through interactive simulations and scenarios rather than one-way theory.
Tech Stack
Gallery


Case study of gamified e-learning content development for Gramedia — an interactive module on SWOT analysis and problem solving, packaged as a simulation and mini-game rather than a conventional text module.